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Haunt Reviews
For the second year in the row, I am visiting all of the area haunts, in order to give some idea of what to expect.
Every haunt has something different to offer, especially with the Midsouth offering traditional haunts, haunted
trails, haunted corn mazes, and haunted hay rides.
When I do a review, I buy a ticket and go through with other
customers, getting the same show as everyone else who attends. I'm not paid or given free tickets by any haunts.
I do these reviews because I love haunted attractions, and I hope that by getting more information about haunts
to potential patrons, we will see more haunted enthusiasts, continuous improvements in quality of
attractions, and informed patrons who will have their expectations met at every attraction they
visit.
The Reviews
October 2
October 3
October 8
October 10
October 11
October 23
October 24
The Categories
I rate each haunt in a number of areas, some of which are a bit different than what many reviewers look at.
First Impression - I feel that before you ever get into a haunt, the setting outside really sets the tone.
This includes facades, queue lines, street signage, and the overall setting before you actually get into the
attraction.
Actors - Actors are usually what make or break a good haunt. Acting can range from looking menacing, popping
out and saying boo, to theatrical scenes. Haunt acting is as much about timing and reading the audience to get
the best interactions as it is about delivering lines, and costuming can play as big a part as the skills of the
actors. This also serves as a catch all for other staff related information including things like how helpful or
friendly security or ticket takers are.
Audio/Sensory - Many haunts focus on the visual, but other senses can really set a haunt apart. Good auditory
effects and mood setting can change the whole tone of a haunt, and never underestimate what a good tactile or olfactory
effect can bring.
Special Effects - This is kind of a catch all for animatronics, illusions, and other effects (usually visual)
that are used in a haunt. This is often what sets apart modern haunts from older style haunts.
Theming and Storyline - This one is a personal interest of mine with haunts. I find that having a theme, story
and mood helps to pull a haunt together and give a better overall experience.
Fright Factor - How scary is the haunt? Is it "extreme" like many haunts claim to be, or is this somewhere you
can take your children without having to worry about following up with years of therapy.
Gore Factor - I separate this one out from fright factor, because this specifically can help determine family
friendly, versus geared towards teenagers or even adults. In addition to gore, I'll also comment on adult themes or
settings in this section.
Value - If two haunts are very similar, but one costs twice as much, obviously the cheaper one will give you
the best bang for your buck. Here I look at what you get for your money. Time spent in the attraction vs price
are the measurable components, but I also try to factor in that better trained actors, more advanced visual effects,
and simply more entertainment packed into the event obviously increases the value.
Note: I do not give an overall score to the haunt, just category ratings. The reason for this is for many categories
more or less skulls isn't necessarily better, but is a matter of tastes. A low gore low scare haunt might be exactly
what you are looking for. Maybe acting is more important than effects for some people, while others look at the
opposite. I'm not trying to make a statement on which haunt is the best in the area. I only wish to inform readers
on what kind of experience they should expect at each haunt, and what differentiates the haunts. If you only go to one
haunt this season, I want you to be able to choose the one that will best suit your tastes and budget.. (Of course,
I also encourage everyone to see as many as they can, as no two experiences are the same.)
The Skull System
Although I use a five skull rating system, it really can be considered more of a 3 skull system.. Two skulls is
average for what you should expect to see in haunts. One skull means this is not an area of focus for this haunt,
and three skulls represent areas that a haunt has a lot of focus or skill in. Four or five skulls are very rarely
given out at all, and are reserved for extreme cases where a haunt has gone above and beyond in a certain area. 4
skull acting for example might be worthy of being on a stage as much as being in a haunt, and 4 skull effects
would likely include big budget effects you'd more expect to see in hollywood productions or major theme parks.
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